ArtA will be an
exciting mixture of public functions: a ‘sandwich’ of cinema, square, museum and
park: Art House, Art Square,
Art Show, Art Park.
By pushing this
programmatic sandwich down on one side the roof becomes accessible. At the same
time the building opens up to the river. An easily accessible roof landscape
emerges draped over vibrant city life: ‘urban moraine’. The Art Square will be placed between the
museum and the film theatre forming a strategic vestibule for all functions in
the building. The Art Square
is intended as the catalyst of exchange between the different programs
enveloping it. It will also serve as the public intermediary between the
building and the city: a spatial interface. The threshold should be minimized.
In order to perform
in the best possible way the indoor square should be flush with ground level.
To make this possible the movie halls are positioned underground -daylight and
views to the outside are not crucial for this part of the program- with the Art Square on top.
Welcome! Visitors can descend in a ‘cinematographic canyon’ excavated from the
square. One of the halls seems to ‘escape’ from the base, a bit like a lava
lamp: it will become a prominent and very visible emblem for the Cinema as a
whole. Thanks to its elevated position it connects easily to the museum, it can
become point of exchange. Big windows allow usage beyond the black box. An
additional café or foyer can be placed on top featuring stunning views.
The sculpture garden
is a fundamental part of the current museum. Let’s bring it back. By gently
stepping down the volume a sequence of green squares emerges, a tilted New York
High Line: giant stairs that invite for a stroll to the top. This abstract
cascade of green forms a delightful background for the display of the sculpture
collection. Hopefully the sculpture garden can be turned into a public park:
for sports, leisure and art. Lunch break, sand pit, ‘bootcamp’. Rain as
waterfall? BBQ with a view! The routing on the roof is a ‘light’ version of the
Baroque stairs in the garden
of Villa Garzoni: a
system of symmetrical flights that wind up, culminating in the stunning view
over the River Rhine and the city.
By turning mass into
space daylight from the North will filter into the building. A small pavilion
on the summit contains a café and the quarters for the artist in residence as
well as the elevator to the Art
Square. The museum can be reached directly from
the roof. The museum halls get a logical position on top of the sandwich; if
desired, daylight can easily be brought into the museum and carefully placed
windows will grant wonderful panoramas. One of the blessings of the wedge
shape, of the ‘touchdown’, is that the museum meets the street level; it can be
entered directly from the Arts
Square. In principle the exhibition spaces have
two entrances.
Curators can decide
on the routing. You can either start below and find you way up or take the
escalator to the top and descend from there. By flipping the direction of the
conveyor two fundamentally different spatial experiences can be staged. Inside
the museum a grand stairway connects the subsequent levels. Mobile staircases
can create shortcuts at will, allowing curators to unfold varying circuits from
show to show. Plateau elevators bring the audience to the next level. The lifts
are slightly oversized to allow sculptures (or sofa’s, or reading tables or …)
to accompany the visitors on their way up or down, animating the art in an
unexpected way.
We suggest that the
permanent collection should not be placed in one specific part of the museum
but could be ‘freed’ to travel through the museum. As such new relationships
can be created with the space itself and the ever changing content of the
museum. How can a museum be shaped in such a way that is undefined and still
full of character at the same time? How can you combine an ‘open’ plan –that allows
endless configurations- with a specific spatial experience? In ArtA this
dilemma can be tackled by combining the rooms into one large hall that
subsequently is segmented over different heights.
The museum can
either be experienced as ONE large interior landscape, or be turned into a
sequence of distinct rooms with their required specific performances and
atmospheres. The cascade allows freedom in the organization and at the same
time offers a spectrum of unique spatial conditions. The stepped character of
the museum leads to a number of valuable opportunities: daylight can enter in a
‘natural’ way, it becomes possible to establish visual relationships and
physical connections with both the sculpture garden on the roof and the Art Square below.
The split-level
organization renders shifting views and unexpected perspectives on the art; in
a way it increases the visible spectrum. In addition the double height spaces
that come into being at each ‘step’ might provoke specific interventions. ArtA,
as a consequence of the stepped volume, opens itself to the public and to the
river. The wedge shape creates the space for larger objects to occupy the Art Square: the
multifunctional hall, the ‘floating’ cinema, the office (with balconies towards
the interior to catalyze interaction), the reception, wardrobe and art pieces
all nestle in the wide open ‘beak’.
The café could be
intersected with the Art Square
to become seriously Grand. A swivel LCD screen -similar to the one on your
camera- could work as a giant sign-board. The screen can, among many things,
show the trailers of movies that are on. It can alternately serve pedestrians
in the Nieuwstraat, people on the terrace of the grand café, visitors of the
Art square or guest having a drink on the new balcony on the Rhine.
Let’s go to the movies tonight!
Location: Arnhem, the Netherlands
Architect: NL Architects
Project Team: Pieter Bannenberg, Walter van Dijk, Kamiel Klaasse, Gen Yamamoto, Eke Hoekstra, Jose Ramon Vives, Laura Riano, Sander van de Weijer, Arne van Wees, Mario Genovesi en Shane Dalke, Peter Bijvoet, DGMR
Size: 8,500 sqm
Year: 2014
Client: City of Arnhem
Type: competition entry
Architect: NL Architects
Project Team: Pieter Bannenberg, Walter van Dijk, Kamiel Klaasse, Gen Yamamoto, Eke Hoekstra, Jose Ramon Vives, Laura Riano, Sander van de Weijer, Arne van Wees, Mario Genovesi en Shane Dalke, Peter Bijvoet, DGMR
Size: 8,500 sqm
Year: 2014
Client: City of Arnhem
Type: competition entry
















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