The design
motive was influenced by the history of the Great Hanshin-Awaji Earthquake of
1995 that led to inevitable changes within built environment sparring only the
nature that surrounds Kobe.
This devastating experience is remembered by Kobe residents making them a persistent and
tight community, but remaining open and friendly to the visitors of the city.
Strong social
ties between people helped them to overcome the disaster and rebuilt the city
making it a better living environment. However in the everyday life without
problems and crisis, the face to face social interaction between people is
decimating and it is one of the biggest problems in our technology driven time.
Crater Lake, an
installation — environment where people have a place to meet to observe the
beauty of the surrounding environment and more importantly to call forth an
emphasis on sustaining social interaction, which was the important catalyst
that brought Kobe residents to revitalize their city after the disaster. The
installation is situated in the man-made Port
Island, Shiosai
Park that provides a vast view of the Kobe urban center, its
surrounding mountainscape and seascape.
Design intent of
Crater Lake installation is to take this
unique location into advantage; by creating an undulating wooden landscape that
provides a variation of open and unconstrained settings with 360° viewing
vista. Every surface may be utilized as seating and lying down surface.
Additional seating stools are set in the middle of the space that can be
reorganized accordingly to the user’s preferences.
The gentle hill
surfaces invites people of multiple generations by providing spatial conditions
that allow to interact with the landscape space like a playground device, relax
in the shade of the mount, and socialize by seating in preferred order. Multiple
ideas and materials were tested to realize the complexity of smooth and
undulating form.
Wood was chosen
for its strong structural capacity, ease of work with, and natural qualities.
One of the main issues was to express continuous and smooth surface without
using costly techniques of wood steaming, bending or digital fabrication. The
solution was to divide the circular surface into a number of radial parts, with
optimal number of 20 parts.
Factors that
determined this optimal number were, overall surface expression, production
schedule, and transportation method (vehicle bedsize). These 20 radial parts
were preassembled off the site and transported by a vehicle to the main site of
Shiosai Park.
Standard wood
and off-the-shelf hardware were used in construction to avoid any costly
customized fabrication process. 2x4 studs were used for all structural members
and 30x60 mm treated cedar wood was used for the surface. The structure of
radial parts consists of series of free-form ribs composed in segmentations
with horizontal support and cross bracing for rigidity.
Each radial
segment has 64 surface planks that are attached to three structural ribs that
are rigidly connected between each other with horizontal supports. The surfaces
with the most anticipated traffic flow have narrow spacing between each plank.
And as the mount
becomes higher, the spacing distance of surface planks increases, allowing
users to climb the mount. The rising mount resulted from understanding the site
and seasonal conditions, functioning as a sun shading and wind protection from
the bay winds when sitting at inner area.
Location: Kobe, Japan
Architect: 24° Studio
Project
Team: Fumio Hirakawa, Marina Topunova
Area: 10 m diameter x 1.7 m height (max)
Year: 2011
Client: Kobe Biennale Organization
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